Robots Blossom – Project Update 008

Animating

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Moving Into Production, Digging Into Animation

For this animation project, completing the shot blocking means I am now in the production phase. It’s the time to make the push to animation complete. Keep. Moving. Forward!

Worth mentioning again is that I am trying to stay completely in Unreal Engine 5 for all facets of creating my animated projects. Also worth mentioning again is how helpful the Unreal Engine Learning Library is! Please see below for more information about the tutorial I followed for blending animation sequences. I mentioned the tutorial below in a previous post about some of my animation workflow in UE5 Sequencer.

The screenshot below is from UE5, no color correction. The screenshot shows the skeletons of two animation sequences as I work to blend them. The transition is looking pretty good 😉

Credits

Character Art

Iron Robots Pack – created by leshiy3d

Environment Art

Cherry Tree – Sakura – created by Naked Singularity. This artist also has environments and assets available on ArtStation. Check out Medieval Gothic Cathedral – Modular Pack.

Environment Materials and Props – created by Quixel Megascans

Animation Packs

Screenshot from Animation Matching

Screenshot of Animation Work in Unreal Engine 5

Tutorials

In-Engine Animation For Virtual Production: Introduction
Even though this tutorial is for Unreal Engine 4.26 it covers a number of ways you can use control rigs to animate in Sequencer. I think the phrase ‘Virtual Production’ in the title may mislead folks a bit as the content of this tutorial is very much about using control rigs to animate in Sequencer.

I found the tutorial chapter about blending animation sequences extremely helpful when trying to set up smooth transitions between animation sequences.