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First Pass Dialogue Timing
I’m back in Unreal Engine 5 to add the dialogue I mentioned in the last post. I wanted to get the rough timing for the dialogue in place so I can finalize animation and trim camera cuts. I still plan to take another pass at recording the dialogue, to see if I can get a bit closer to the sound I want. For now, this dialogue will work fine. When it comes time to render the final scene, I won’t output the audio from Unreal Engine. I will add the audio clips separately into DaVinci Resolve along with the rendered visuals from UE5.
You’ll also note in the screenshot below, that I added some background audio created by _MC5_ to bring the scene to life. I think this will be the final background sound I will use but we’ll see.
Credits
Audio
Screenshot from Unreal Engine Sequencer
