Robots Blossom – Project Update 005

Layout, Lighting

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More Ray Traced Lighting and God Rays

Here’s a few more screenshots from my upcoming animated short. I am using the same ray traced lighting set up in Unreal Engine 5 as the previous post. This was one of those moments of inspiration that happens when I’m moving the camera around during shot blocking. Once I saw the initial shot, I did shift the camera around to set up the stills. The screenshots are straight from UE 5, no color correction in DaVinci Resolve.

See relevant tutorials below. Thanks again Unreal Engine Learning Portal!

Credits

Character Art

Iron Robots Pack – created by leshiy3d

Environment Art

Cherry Tree – Sakura – created by Naked Singularity. This artist also has environments and assets available on ArtStation. Check out Medieval Gothic Cathedral – Modular Pack.

Environment Materials and Props – created by Quixel Megascans

Direct View Into the Light!

Screenshot of Cherry Blossoms with Environmental Lighting 01 in Unreal Engine 5

Slightly Off View of the Light Source

Screenshot of Cherry Blossoms with Environmental Lighting 03 in Unreal Engine 5

Angling Toward the Vanishing Point

Screenshot of Cherry Blossoms with Environmental Lighting 02 in Unreal Engine 5

Tutorials

Introduction and Overview to Ray Traced Cinematic Lighting For Exteriors
This is a fantastic tutorial for learning the ins and outs of exterior lighting in UE5. It provides a good amount of technical knowledge regarding lighting and how light behaves in the real world. Lastly, the focus here in on lighting exteriors using ray tracing and the instructor does a great job of digging deep into lighting settings, environment settings and the relationships between these settings in UE5. 
The instructor, William Faucher, also has a top notch YouTube channel. He puts together extremely informative tutorials and does a great job of posting fresh content that keeps pace with the changes that come with new UE5 updates.