Robots Blossom – Project Update 024
Project Retro
Here’s a few more screenshots from my upcoming animated short. I am using the same ray traced lighting set up in Unreal Engine 5 as the previous post. This was one of those moments of inspiration that happens when I’m moving the camera around during shot blocking. Once I saw the initial shot, I did shift the camera around to set up the stills. The screenshots are straight from UE 5, no color correction in DaVinci Resolve.
See relevant tutorials below. Thanks again Unreal Engine Learning Portal!
Character Art
Iron Robots Pack – created by leshiy3d
Environment Art
Cherry Tree – Sakura – created by Naked Singularity. This artist also has environments and assets available on ArtStation. Check out Medieval Gothic Cathedral – Modular Pack.
Environment Materials and Props – created by Quixel Megascans
Introduction and Overview to Ray Traced Cinematic Lighting For Exteriors
This is a fantastic tutorial for learning the ins and outs of exterior lighting in UE5. It provides a good amount of technical knowledge regarding lighting and how light behaves in the real world. Lastly, the focus here in on lighting exteriors using ray tracing and the instructor does a great job of digging deep into lighting settings, environment settings and the relationships between these settings in UE5. The instructor, William Faucher, also has a top notch YouTube channel. He puts together extremely informative tutorials and does a great job of posting fresh content that keeps pace with the changes that come with new UE5 updates.
Project Retro
Video Editing, Audio Editing, Color Grading